- Articles describing how educators and/or researchers are using
- Video conferencing
- PowerPoint in new and innovative ways
- online photo/video/sound archives
- digital storytelling
- virtual 3D worlds
- multimedia games or simulations
- mobile technologies (e.g. cell phones or portable digital assistants with cameras, portable music or video players)
- multimedia to support new directions in research or data collection
- multimedia used as assessments for learning
- Articles that consider the theoretical, ethical, and budgetary impact of multimedia technologies in all of its emerging forms.
- Preference will be given to newer forms of multimedia technology, but all
innovative uses will be considered. In addition, experiments need not be
wholly successful to be of interest -- when well-analyzed, unexpected results
can add to our knowledge as well.
- Finally, technologies that are being introduced today - in many cases did NOT exist even a year ago. So sub-topics within each of these areas could include integration issues, management of... issues, as well as community outreach and industry outreach issues.
Who May Submit:
Faculty, administrators, librarians and graduate students.
Please identify your submission with keyword: MULTIMEDIA
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